Tyler Luu
Level Designer
Trash Dash
Production Time: 7 weeks
Project year: 2020
Software: Unreal Engine 4
Role: Level Designer
Team: 2 Game Designer, 1 Artist, 1 UI/UX
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Trash Dash is a third-person action game. You take on the role of an unofficial pet rat helping to clean the house, while avoiding the cat and robot vacuum, as they are trying to catch you.
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This project was in the prototyping course where I worked as the level designer. I did a level blockout and then imported the 3D artist's props into the level. I created large open spaces where the player can roll around and go under and over furniture. One of the challenges throughout the development process was the time difference between the team members but we were able to manage to adjust our schedules and to have daily meetings.