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Hexahedron

2022-11-21 22-59-54_17.gif

Production Time: 2 years

Project year: 2022-2024

Software: Unreal Engine 4/5

Role: Lead Level Designer

Team: 4 Game Designer, 3 Artist

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Hexahedron is a first-person action game that is Dark Souls inspired The level's theme is dark fantasy. The player can traverse through the map and fight a variety of enemies.

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This project was created in the Collaborative Project course where I worked as the lead-level designer. I created the overworld above and the underground dungeon area.

Images

Overworld

I built out a level blockout for the overworld and underground dungeon, while the rest of my team had their jobs such as working on mechanics and enemies.

DS_neo copy.png

Courtyard Overworld

Overworld (Bridge)

DS_FP_4_edited.jpg
Hex_Old_Lighting_Sanchez.png

Completed Courtyard

Dungeon Entrance

DS_FP_3_edited_edited.jpg

Underground Dungeon

During the blockout I was making sure that the level would fit the player's perimeters so that an area of the map wouldn't be too big or small, but still feel confined to the theme.

Updated Underground Dungeon

Underground Dungeon Mockup

Boss Arena Area

After receiving the boss enemy, I built an arena for the player to fight them, in order to proceed to the next area of the level. 

DS_FP_2_edited.jpg

Updated Boss Arena Area

Trap Area Idea Mockup

Trap Room Mockup

Hexahedron Build

©2023 by Tyler Luu

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