Tyler Luu
Level Designer
Hexahedron

Production Time: 2 years
Project year: 2022-2024
Software: Unreal Engine 4/5
Role: Lead Level Designer
Team: 4 Game Designer, 3 Artist
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Hexahedron is a first-person action game that is Dark Souls inspired The level's theme is dark fantasy. The player can traverse through the map and fight a variety of enemies.
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This project was created in the Collaborative Project course where I worked as the lead-level designer. I created the overworld above and the underground dungeon area.
Images
Overworld
I built out a level blockout for the overworld and underground dungeon, while the rest of my team had their jobs such as working on mechanics and enemies.


Courtyard Overworld
Overworld (Bridge)


Completed Courtyard
Dungeon Entrance


Underground Dungeon
During the blockout I was making sure that the level would fit the player's perimeters so that an area of the map wouldn't be too big or small, but still feel confined to the theme.
Updated Underground Dungeon


Underground Dungeon Mockup
Boss Arena Area
After receiving the boss enemy, I built an arena for the player to fight them, in order to proceed to the next area of the level.


Updated Boss Arena Area
Trap Area Idea Mockup


Trap Room Mockup