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[Click on Images for more information]

Projects

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Hexahedron 

- A new project was given to my group to start and make a build in Unreal Engine

- Dark Fantasy-themed and Dark Souls inspired

- I did the blockout for the overworld and underground dungeon

Pieces

- Entered a group project in its last production stage
- During this time I helped polish the project

- I made a trailer of the game as marketing material 

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NASA-Kids

- Client was NASA

- Created a Top-down map in Photoshop

- Designed game mechanics in Unreal Engine

Trash Dash

- Trash collection gameplay with camera constraints in Unreal Engine

- Wanted players to feel that they were small

- Big open space and navigable furniture 

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Overwatch Map Rework

- Reworked Horizon Lunar Colony Point A in Unreal Engine

- Point A was too one-sided for defenders

- Made a recreation of an existing map to rework it

©2023 by Tyler Luu

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