Tyler Luu
Level Designer
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- A new project was given to my group to start and make a build in Unreal Engine
- Dark Fantasy-themed and Dark Souls inspired
- I did the blockout for the overworld and underground dungeon
- Entered a group project in its last production stage - During this time I helped polish the project
- I made a trailer of the game as marketing material
- Client was NASA
- Created a Top-down map in Photoshop
- Designed game mechanics in Unreal Engine
- Trash collection gameplay with camera constraints in Unreal Engine
- Wanted players to feel that they were small
- Big open space and navigable furniture
- Reworked Horizon Lunar Colony Point A in Unreal Engine
- Point A was too one-sided for defenders
- Made a recreation of an existing map to rework it